SPP Classics Updated

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celguar
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Re: SPP Classics Updated

Post by celguar » Sat Oct 10, 2020 3:43 am

SuperLongCat wrote:
Sat Oct 10, 2020 3:22 am
What is icuuc64.dll used in mainly?
It's some lib used by php7, that was added to run Players' Map. So it's nothing critical I guess, at least it's not used by the server itself. But please check that it's present in Server/Tools/php7 folder :)



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SuperLongCat
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Re: SPP Classics Updated

Post by SuperLongCat » Sat Oct 10, 2020 5:37 am

celguar wrote:
Sat Oct 10, 2020 3:43 am
SuperLongCat wrote:
Sat Oct 10, 2020 3:22 am
What is icuuc64.dll used in mainly?
It's some lib used by php7, that was added to run Players' Map. So it's nothing critical I guess, at least it's not used by the server itself. But please check that it's present in Server/Tools/php7 folder :)
Yup, it's there. I will continue to try and solve it on my end. Usually pretty good at bug hunting. :) I'll let you know if I do resolve it cause it could very well be an isolated incident.

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ileboii
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Re: SPP Classics Updated

Post by ileboii » Sat Oct 10, 2020 12:32 pm

celguar wrote:
Fri Oct 09, 2020 9:16 pm
Update is out! Changelog is on the first page.
Please report any issues here or in Discord Channel :idea: :)
Good shit, celguar and lidocain!

Edit: Btw was the "AiPlayerbot.KillXPRate" implemented in this patch?

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SuperLongCat
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Re: SPP Classics Updated

Post by SuperLongCat » Sat Oct 10, 2020 7:54 pm

Yeah, it's amazing. Lots of improvements all around. Really liked seeing bots running around Undercity. That helps with immersion.

I was online in Classic for a good while earlier this year, and got to rank 10, and I'm glad to be able to continue my progress here away from the online drama. <3

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celguar
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Re: SPP Classics Updated

Post by celguar » Sat Oct 10, 2020 9:28 pm

ileboii wrote:
Sat Oct 10, 2020 12:32 pm
Edit: Btw was the "AiPlayerbot.KillXPRate" implemented in this patch?
Sadly, but no. But I'll try to add it in next update :)

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SuperLongCat
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Re: SPP Classics Updated

Post by SuperLongCat » Sun Oct 11, 2020 1:29 am

Any chance of getting something like this implemented?

# Show guild tabard on randombots (reset required)
AiPlayerbot.RandomBotShowGuildTabard = 1

? :) <3 :D :D :D :D It would be amazing AF!

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celguar
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Re: SPP Classics Updated

Post by celguar » Sun Oct 11, 2020 3:03 am

SuperLongCat wrote:
Sun Oct 11, 2020 1:29 am
Any chance of getting something like this implemented?

# Show guild tabard on randombots (reset required)
AiPlayerbot.RandomBotShowGuildTabard = 1
Hey there! Do you mean random bots that are in random guilds? It's quite possible. Just need to make all guild crests randoom, otherwise they will all look the same :) Thanks for the idea ;)

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SuperLongCat
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Re: SPP Classics Updated

Post by SuperLongCat » Sun Oct 11, 2020 3:11 am

Oh hehhe. I created several custom guilds on my server based on real guilds I interacted with over the years. I even did all their emblems, and colors to match. Only thing missing is their tabards.

I totally think it would be super awesome to see bots running around with tabards on sporting their colors.

Even for the random guilds the server generates, I'm sure you can come up with a nice set of tabards based on say 20 or so templates you input in to the database. :) You're welcome for the idea. I've just never seen any bot repack include tabards as part of the bot inventory. The immersion would increase a lot. <3

Here's 27 of them from my server if this helps you at all. They are quite nice looking. Some I think are me just randomly putting values, as I ran out of guilds I knew, but a good portion are good eye candy. :)
167 6 5 15 45
75 16 2 16 32
13 3 4 14 27
84 14 0 3 45
28 14 1 14 1
24 14 0 15 30
14 14 1 16 45
12 10 0 10 12
15 14 0 14 30
11 16 0 16 4
69 14 1 4 34
166 13 5 15 45
21 11 1 7 46
57 15 2 0 50
90 16 0 15 32
19 6 3 6 23
167 16 3 15 5
60 16 4 16 5
73 1 0 14 49
149 14 0 15 35
62 16 0 16 44
92 14 3 14 30
114 16 1 3 48
105 10 0 10 49
11 16 0 16 4
14 14 1 16 45
149 14 0 15 35

slipknat
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Re: SPP Classics Updated

Post by slipknat » Sun Oct 11, 2020 7:07 am

goood job tnx for the BG bots !

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celguar
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Re: SPP Classics Updated

Post by celguar » Sun Oct 11, 2020 12:33 pm

SuperLongCat wrote:
Sun Oct 11, 2020 3:11 am
Oh hehhe. I created several custom guilds on my server based on real guilds I interacted with over the years. I even did all their emblems, and colors to match. Only thing missing is their tabards.
I can add tabards to random bots, but for your alts I think it's your business to give them a tabard :D
Or maybe I misunderstand you :roll:
Randombots are the ones who spawn in the world and are not player-created. Playerbots are player-created.
For randoms I can make auto-tabard equip if they are in a guild + random crest for their random guilds. But for player created stuff it's players territory. If you invite a random bot to your custom guild he'll get a tabard, but if you invite a real character, it's up to you to gear them up :)

And thanks for thse numbers :) I will use them to test tabard system when I get my hands on it ;)

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SuperLongCat
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Re: SPP Classics Updated

Post by SuperLongCat » Sun Oct 11, 2020 2:54 pm

Absolutely. Yes, you got it right, and you do understand me perfectly. I was talking about the randombots that spawn in the world. :) Not my alts.

Ty for taking an interest in this idea.

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ileboii
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Re: SPP Classics Updated

Post by ileboii » Sun Oct 11, 2020 4:01 pm

The last update seems to have been broken warlock class.
I was doing a SM run with a warlock bot in my party and I noticed they did nothing when in combat. They did not cast spells nor did they send their pet to attack, they just stood there next to me.

I tried the command 'reset ai' and made sure that they were not passive and had their default dps commands were enabled, without any success.

Kralomax
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Re: SPP Classics Updated

Post by Kralomax » Sun Oct 11, 2020 5:23 pm

So the bots in WSG have been reworked? A couple years ago when I played they were kinda crazy like they were all drunk. :) Sometimes they would work and it was really fun.

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celguar
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Re: SPP Classics Updated

Post by celguar » Sun Oct 11, 2020 6:52 pm

ileboii wrote:
Sun Oct 11, 2020 4:01 pm
The last update seems to have been broken warlock class.
Thanks for report! I'll look into that asap

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SuperLongCat
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Re: SPP Classics Updated

Post by SuperLongCat » Sun Oct 11, 2020 7:00 pm

celguar wrote:
Sun Oct 11, 2020 6:52 pm
ileboii wrote:
Sun Oct 11, 2020 4:01 pm
The last update seems to have been broken warlock class.
Thanks for report! I'll look into that asap
Just noticed. Mages are doing it too. However, they do attack Elite Dungeon Bosses. Just not trash mobs.

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celguar
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Re: SPP Classics Updated

Post by celguar » Sun Oct 11, 2020 7:10 pm

SuperLongCat wrote:
Sun Oct 11, 2020 7:00 pm
Just noticed. Mages are doing it too. However, they do attack Elite Dungeon Bosses. Just not trash mobs.
Thanks for report :) Will investigate. So mages don't attack when you do?

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SuperLongCat
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Re: SPP Classics Updated

Post by SuperLongCat » Sun Oct 11, 2020 8:51 pm

I had a warrior do it too. Seems 1 out of 4 bots in a 5 man was doing it. Same issue. They say YES to your attack, but stand beside you. Weather it's all classes that bug out, but we know so far a few classes do. 3 of the bots attack, but its' worth duplicating and seeing if any class will do it in the group while 3 of them do attack.

Wonder if it has to do with position in the 5 man party. Like slot 2 etc.

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celguar
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Re: SPP Classics Updated

Post by celguar » Mon Oct 12, 2020 12:09 am

SuperLongCat wrote:
Sun Oct 11, 2020 8:51 pm
I had a warrior do it too.
ileboii wrote:
Sun Oct 11, 2020 4:01 pm
The last update seems to have been broken warlock class.

Thank you for your report guys :) I've found an issue with warlock strategy (my bad) and fixed it. You can update now. If issue persists you can try doing "reset ai" command again.

Though I didn't find any issue with other classes yet. Please report if you see any :)
Last edited by celguar on Mon Oct 12, 2020 12:13 am, edited 1 time in total.

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celguar
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Re: SPP Classics Updated

Post by celguar » Mon Oct 12, 2020 12:13 am

Kralomax wrote:
Sun Oct 11, 2020 5:23 pm
So the bots in WSG have been reworked? A couple years ago when I played they were kinda crazy like they were all drunk. :) Sometimes they would work and it was really fun.
The WSG scirpt from old WotLK repack was taken as a base and improved. You may still see some not so sober behavior, but we're working on improving it :)

Kralomax
Posts: 11

Re: SPP Classics Updated

Post by Kralomax » Mon Oct 12, 2020 1:22 am

celguar wrote:
Mon Oct 12, 2020 12:13 am
Kralomax wrote:
Sun Oct 11, 2020 5:23 pm
So the bots in WSG have been reworked? A couple years ago when I played they were kinda crazy like they were all drunk. :) Sometimes they would work and it was really fun.
The WSG scirpt from old WotLK repack was taken as a base and improved. You may still see some not so sober behavior, but we're working on improving it :)
Well ty so much for your work. I will get into asap! /salute!

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