Single Player Project - TrinityCore R2

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DanMi
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Re: Single Player Project - TrinityCore R2

Post by DanMi » Thu Apr 30, 2020 7:54 pm

I apologize for 3 messages, the problem was solved, I am not the only one who encountered this, so I will describe it solution:
Due to client localization, the file "patch-4.mpq" should be renamed to "patch-ruRU-4.mpq", the Symbol "-ruRU-" according to your localization, for example, zuZU should be renamed as "patch-zuZU-4.mpq", and clean it in "WoW\Data\zuZU" or " WoW\Data\ruRU".



slipknat
Posts: 0

Re: Single Player Project - TrinityCore R2

Post by slipknat » Thu Jul 16, 2020 7:08 am

hi its sad story u dont update tcr2 ! will u release a repack like tcr2 ? its worth it

Vir
Posts: 0

Re: Single Player Project - TrinityCore R2

Post by Vir » Sun Jul 26, 2020 11:36 pm

Hello! Thank you, conan and team, so much for all your work and care on this excellent project.

I wonder is it possible for me to modify the names used by randomly generated bots? Most of the random bots' names don't feel like they fit into the world. I would be glad to do the legwork if I knew how; I thought I might have found how to do it, but failed repeatedly.

Thanks, all, for considering.

Vir
Posts: 0

Re: Single Player Project - TrinityCore R2

Post by Vir » Thu Jul 30, 2020 5:17 am

In case anybody else wonders about my question, on the Discord's english channel, searching the number 100,329 should find you all about it.

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