Single Player Project - TrinityCore R2

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conan513
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Single Player Project - TrinityCore R2

Post by conan513 » Wed Jul 24, 2019 8:35 am

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Single Player Project - TrinityCore R2
Finally we reached a stable release after a long time, thanks to the community.
This is the last full package release, only updates comming in the future.
So, let see the news:

If you never tried Ike3's AI playerbots, then check this site first:
>>> http://ike3.github.io/mangosbot-docs/ <<<

Core changes:
- Latest TC and Ike3 commits (2016.06.26)
- Eluna Lua script engine from Rochet2
- Original TC AHBOT restored (thanks to dmanbob)
- Optimized configs
- Categorized Lua scripts in folder

Tools:
- SingleCore IP changer (change the server IP between OFFLINE <-> LAN mode)
- VCRedist 2015 if needed

Playerbots:
- All fixes from Ike3 added
- Battleground bots from Rym
- Patches from thesawolf
- Enable summon chat command for normal players
- Ignore distance and gearscore denied for normal players
- Small default AI update to avoid some combat stuck
- Healer bots stuck fixed
- Bots guild size increased to 20 members
- Refresh outdated bot settings and remove hashtags

Patches added:
- Announce login
- Double XP Weekend
- Gain honor for elite
- Advanced PvP killstreak
- VAS Auto Balance (testing)
- Rochet2's transmog script
- Rochet2's reforging script
- Rochet2's dynamic Portal Master
- Guild House script
- Solocraft for Raids only (testing)
- Rewritten Beastmaster script from LordPsyan
- PvP Ranks patch
- Custom Respawn Speed
- Fast fishing patch
- Attack speed patch
- SpeedGame NoCastTime NoCooldown HurtInRealTime patches
- Boss Kill Announcer
- Time and level req patch
- Enchanter NPC script
- Npcbots from thesawolf

Lua scripts:
- Auto spell learn
- PvP Announcer
- Random enchantment stats on looted items
- Random visual enchant on looted weapons
- Starting GM items
- Scoreboard NPC
- Dual Reset
- Group commands
- Starting Equipments (disabled by default)
- Chat System.disabled (disabled by default)
- Limit spawn area for players/bots (disabled by default)

What is Group commands?
By default you can summon all bots near to you if you say summon in party chat, but with Group commands you can teleport to any of your party members with .gsummon command.

What is Solocraft?
Solocraft is a script to increase players and bots stats in raids, based on group size. It feels a little Hacky, but raids is unfair hard with playerbots.

What is VAS Auto Balance?
Similar to Solocraft, but this script degrease mobs and bosses stats in dungeons.

How to limit spawn area for players/bots?
1. Enable the script: rename the System_Restricted_Zone.lua.disabled to System_Restricted_Zone.lua in scripts folder
2. Edit the AllowedZones and spawm locations in the script file (recommend to use Notepad++)
2.1. You can get coords and zone ID with .gps GM command

[video=youtube;JmanYJm2ZUs][/video]

How to add/remove Lua scripts?
Just remove the script file from Scripts folder or add any lua file you find on the internet.

Where the hell are the custom NPCs?
You can find those on the entrance of Orgrimmar and Stormwind

How to create account?
In world server console type: account create name password

How to create GM account?
In world server console type: account set gmlevel name 3 1
Warning! Some patches and features are working differently if you playing with GM account!

Can I get the source?
Yes, you find it here: https://github.com/conan513/SingleCore_TC

Downloads

--> Download (x64) <--

1. Extract the SingleCoreR2.zip somewhere
2. Start the programs: 1_Database, 2_Login, 3_World
3. Set the realm in WoW\Data\EnUS\realmlist.wtf (EnUS folder can be different)

Highly recommended to use it on SSD drive.
This repack is for noobs, not for dumbs.


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Screenshots
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Image

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Help us
Conan ---> Paypal <---



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conan513
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Re: Single Player Project - TrinityCore R2

Post by conan513 » Wed Jul 24, 2019 8:36 am

Update 10 - Death Knight bot arrived!
And finally the missing DK bots comes alive...

Changelog:

New features:
- Custom WoW patch with MacOS support (required for update 10)
- XP for PvP removed
- Reduce CPU usage for randombots
- Some fix from TrinityCore
- Typo fix for creatures text messages
- Server can add quests for randombots (can be enabled in bots.conf)
- Can see bots helmet and cloak option (can be disabled in bots.conf)
- Updated lua engine from Rochet2

Changes for bots:
- Death Knight bot with basic strategies, thanks to Lidocain (need some review to improve it)
- Some bot whisper messages are moved to say and yell
- Cast buffs on party only if have enough mana
- Improve save mana multiplier
- Runaway strategy (reuse flee action)
- Do no overwrite same buffs
- Allow bots to buff all nearby friendly players
- Fix missing icons in bots currency messages
- Fix hunter casting wing clip on dead targets
- Cast [spell] command - wait until facing target before failing the command
- Improve bots movement and item usage in combat
- Shaman: cast either healing stream or mana spring totem
- Better item targeting
- Reveal strategy
- Fix rockbiter as alternative to windfury
- Cure poison and disease for shaman
- Allow group members to complete guild tasks
- Combine aoe trigger with attack count (this fixes false AoE fires)
- Separate caster aoe and melee aoe shaman strategies
- Improve shaman totems strategy
- Back to the old targeting system


Download x64 Minimal (without graphical mods)

Download x64 Full (with HD models, world textures and new musics)

How to install:
1. Copy and overwrite all files
2. Run the Update.bat while the database server is running and select Import database updates option
(on first time you need to select the Restore World database)
3. Copy the client patch into your WoW directory

Optional:
To change the default offline account and server address, edit the login information in the Interface/GlueXML/AccountLogin.lua file.

[video=youtube;JmanYJm2ZUs][/video]

kangyio
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Re: Single Player Project - TrinityCore R2

Post by kangyio » Thu Aug 22, 2019 8:28 am

Hello conan513,

Firstly, thank you very much for your excellent repack, I enjoyed it immensely in 5-man dungeons as a person who only knows entry level programming knowledge.

I would like to ask you a question, if you have time. When I was playing dungeons, the bots do a very good job most of the time, but I feel they are sometimes not performing tasks as I expected. Is there an easy way to modify existing bot strategies or add new strategies to do something like, say, when my 5-man group enters combat with two enemies, the mage bot will try to polymorph one of them?

Thank you very much in advance.

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conan513
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Re: Single Player Project - TrinityCore R2

Post by conan513 » Thu Aug 22, 2019 8:33 am

hey, I never tested to control bots but check the official page for more information http://ike3.github.io/mangosbot-docs/

you can create macro commands and say bots to cast a spell on the target

kangyio
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Re: Single Player Project - TrinityCore R2

Post by kangyio » Thu Aug 22, 2019 9:57 am

Thanks for your quick reply. I have read the page you mentioned, the idea of making a macro is very helpful :)

hostaal
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Re: Single Player Project - TrinityCore R2

Post by hostaal » Sun Sep 29, 2019 12:32 pm

Hello.

Is there any way to disable Lua scripts -random enchantment stats on looted items and -random visual enchant on looted weapons as I would like to keep my experience as Bizzlike as possible.

Have a good day.

milvax
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Re: Single Player Project - TrinityCore R2

Post by milvax » Sun Sep 29, 2019 2:08 pm

[quote=hostaal post_id=357 time=1569760333 user_id=393]
Hello.

Is there any way to disable Lua scripts -random enchantment stats on looted items and -random visual enchant on looted weapons as I would like to keep my experience as Bizzlike as possible.

Have a good day.
[/quote]

Good question...…..I have the same question. in BFA it is easy because it is located in the world.CONF file. But this is not the case for Legion SPP.

Lynx32
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Re: Single Player Project - TrinityCore R2

Post by Lynx32 » Tue Oct 01, 2019 3:33 pm

Great Repack, any chance that I could use the update 10 without having to use the other executable and client ? Are we going to get more updates in the future ?

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Sinmatic
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Re: Single Player Project - TrinityCore R2

Post by Sinmatic » Sat Oct 26, 2019 6:47 pm

This is probably a stupid question so dont flame me please but where or how can I change the default login info on the multiplayer page of the client? it always autofills with Conan, the accountlogin.lua has 2 lines for username and password set to conan but changing these does not change the default autofill on multiplayer and I cant figure out where its pulling this info from.


Im sure this has been addressed somewhere but trying to find anything wow modding and repack related yields me endless results for retail addons no matter how I word or phrase things in searches.... Starting to really be annoyed with alphabet inc but thats a whole separate issue :(

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