Single Player Project - TrinityCore R2

User avatar
DanMi
Posts: 0

Re: Single Player Project - TrinityCore R2

Post by DanMi » Thu Apr 30, 2020 7:54 pm

I apologize for 3 messages, the problem was solved, I am not the only one who encountered this, so I will describe it solution:
Due to client localization, the file "patch-4.mpq" should be renamed to "patch-ruRU-4.mpq", the Symbol "-ruRU-" according to your localization, for example, zuZU should be renamed as "patch-zuZU-4.mpq", and clean it in "WoW\Data\zuZU" or " WoW\Data\ruRU".



slipknat
Posts: 17
x 1

Re: Single Player Project - TrinityCore R2

Post by slipknat » Thu Jul 16, 2020 7:08 am

hi its sad story u dont update tcr2 ! will u release a repack like tcr2 ? its worth it

Vir
Posts: 0

Re: Single Player Project - TrinityCore R2

Post by Vir » Sun Jul 26, 2020 11:36 pm

Hello! Thank you, conan and team, so much for all your work and care on this excellent project.

I wonder is it possible for me to modify the names used by randomly generated bots? Most of the random bots' names don't feel like they fit into the world. I would be glad to do the legwork if I knew how; I thought I might have found how to do it, but failed repeatedly.

Thanks, all, for considering.

Vir
Posts: 0

Re: Single Player Project - TrinityCore R2

Post by Vir » Thu Jul 30, 2020 5:17 am

In case anybody else wonders about my question, on the Discord's english channel, searching the number 100,329 should find you all about it.

User avatar
doodihealz
Posts: 0
x 3

Re: Single Player Project - TrinityCore R2

Post by doodihealz » Wed Aug 12, 2020 4:02 pm

Been using this server for a few years now. Truly amazing work. My only question is how in the original screenshots did you get the chance on hit to proc shadowbolt for the random enchant module? Ive been searching around for this one for awhile but can never find it.

Zarkatos
Posts: 1

Re: Single Player Project - TrinityCore R2

Post by Zarkatos » Wed Dec 16, 2020 2:17 pm

I did everything possible, updated world with owned core site, used update.bat but when it comes down to ready check in the lfg it never works even though bots select their role, any help?

Zarkatos
Posts: 1

Re: Single Player Project - TrinityCore R2

Post by Zarkatos » Thu Dec 17, 2020 6:56 pm

FIgured it out, btw if you want a really cool experience, download Truewow and legion models from there too and place in data folder. You get all of WOTLK with updated graphics

Zarkatos
Posts: 1

Re: Single Player Project - TrinityCore R2

Post by Zarkatos » Thu Dec 17, 2020 6:56 pm

FIgured it out, btw if you want a really cool experience, download Truewow and legion models from there too and place in data folder. You get all of WOTLK with updated graphics

Zarkatos
Posts: 1

Re: Single Player Project - TrinityCore R2

Post by Zarkatos » Thu Dec 17, 2020 7:55 pm

oops posted last twice, anyways looks like its impossible for warlock to create soulshards? any advice or help to fix that

Zarkatos
Posts: 1

Re: Single Player Project - TrinityCore R2

Post by Zarkatos » Thu Dec 17, 2020 7:58 pm

Nvm managed to get it working, thanks for the awesome repack! unlike newer ones i've tried theres a lot less bugs.

Post Reply