Single Player Project - WotLK with NPCBots

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conan513
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Single Player Project - WotLK with NPCBots

Post by conan513 » Sun Dec 08, 2019 10:27 am

Single Player Project - WotLK with NPCBots

Image
https://discord.gg/TpxqWWT

Discord server available for my projects.
You can chat, ask, request or anything.


Image
We started the Patreon page!
I can share my non-WoW servers here and you can get notifications of all new updates.
https://www.patreon.com/conan513

Included softwares:
- TrinityCore
- MariaDB
- 7zip
- Wget for Windows
- Account Creator
- Server IP changer
- Auto update feature

Custom codes:
- ElunaEngine [url]https://github.com/ElunaLuaEngine[/URL]
- NPCBots from [url]https://bitbucket.org/trickerer/trinity-bots[/URL]

I try to keep the code mostly pure to I can pull TrinityCore updates anytime without compatible issues.
Solocraft or VAS not included yet, need to optimize for npcbots. Currently not working with these bots.

Download






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marciocamello
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Re: Single Player Project - WotLK with NPCBots

Post by marciocamello » Sun Dec 08, 2019 11:04 am

Great conan, testing.

Leo
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Re: Single Player Project - WotLK with NPCBots

Post by Leo » Sun Dec 08, 2019 2:14 pm

Thank you very much!

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conan513
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Re: Single Player Project - WotLK with NPCBots

Post by conan513 » Mon Dec 09, 2019 2:52 pm

https://github.com/ElunaLuaEngine/Scripts/

here is some lua script for the repack
please help to the community and share your lua script collection that working with the currect version

expat
Posts: 1

Re: Single Player Project - WotLK with NPCBots

Post by expat » Mon Dec 09, 2019 11:18 pm

Awesome! Is this something where we want to report bugs we find for them to be fixed? If so, where do we log those?

Bat
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Re: Single Player Project - WotLK with NPCBots

Post by Bat » Sun Dec 29, 2019 1:54 pm

I created a new character and the enemies are always missing my character when we fight. They never hit me.

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conan513
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Re: Single Player Project - WotLK with NPCBots

Post by conan513 » Sun Dec 29, 2019 6:01 pm

are you disabled GM mode?

Bat
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Re: Single Player Project - WotLK with NPCBots

Post by Bat » Mon Dec 30, 2019 8:19 am

conan513 wrote:
> are you disabled GM mode?
yes.
When enable GM mode, the enemies don't attack at all. But in my case the enemies attack, but always miss.

Bat
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by Bat » Mon Dec 30, 2019 8:20 am

yes i deactivated GM mode.
When i enable GM Mode, the enemies don't attack at all, but in my case, they attack, but always miss.

Bat
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by Bat » Wed Jan 01, 2020 3:48 pm

@Conan
i run the Update.bat today, cause i thought maybe some files might be damaged, and now the enemies are doing damage to me. Just wanted to let you know! Thanks for the repack!

Bat
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by Bat » Wed Jan 01, 2020 6:20 pm

If you attack mobs while they walk around (like the mountain puma) they keep walking when you start a fight until they reach the position where they were walking to.

redrage
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by redrage » Mon Jan 06, 2020 11:08 pm

Instead of loading each batch manually I created a separate batch file to load each mysql, auth and world server, dropped it into the start up so if the server restarts for whatever reason, its back up pretty much right away.

I don't see an attachment or a code option here (bbcode off) but here it is

------ snip ------
start 1_Database_Server.bat
timeout /t 5
start 2_Authserver.bat
timeout /t 5
start 3_Worldserver.bat
----- /snip ------

starts he database in its own instance of cmd.

Waits five seconds.

starts the auth server in its own instance of cmd

waits five seconds

starts world server in its own.. (you get the idea)

closes the original batch file, leaving the servers running.

might need to change the the timeout time depending on the speed of your system.

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eldelinquente
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Re: Single Player Project - WotLK with NPCBots

Post by eldelinquente » Thu Apr 02, 2020 9:32 am

Heyaaa,

@ Conan
Thanks 4 this share .. Great repack bots are great for helping when in need for extra power !
I started a belf and finished starting zone without problems, heading to Undercity now ;) !!
i was just wondering if this repack will be updated in the future.


@Redrage

your start . bat Works flawless , Thanks for the share

SouthPaw
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by SouthPaw » Sat Apr 11, 2020 1:56 pm

Thank you for this repack. I love the bots but had a couple of issues to report.

1 - If you dismiss a bot and then try to rehire the bot kills you. The only ways I have found to reset this is to restart the server or turn gm mode on, enter debug on the bot chat menu and reset stats.

2 - When I tell the mage I need food or drink he eats or drinks but does not give anything. I was using a player at lower level 30-40 when I tried this.


Thanks again!

SouthPaw
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by SouthPaw » Sun Apr 12, 2020 5:16 am

I think I found the answer to my issues.

1 - You just have to wait about 3 minutes for the bot to become non-enraged. Apparently they do not like being fired but get over it pretty quickly.

2 - I think I had two problems with the mage. First I was maybe to low leveled to get mage food. Second I think the pack may not have been updating due to read only flags.

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MiracleWhips
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Re: Single Player Project - WotLK with NPCBots

Post by MiracleWhips » Sun Apr 12, 2020 7:36 am

Hey Conan, love your repack. My friends and I have been playing the best expax (WOTLK) for a while on my server. THank you so much man I'll keep supporting you on pateron. :)

One issue I have, whenever I try to zone into Zul"Gurub the worldserver produces this error and crashes:

c:\users\conan\desktop\trinitybuilderv3\trinitybuilder\source\tc_npcbots\src\server\game\instances\instancescript.cpp:182 in InstanceScript::LoadObjectDataASSERTION FAILED: objectInfo.find(data->entry == objectInfo.end()

I wrote that out by hand with a screenshot so sorry for any typos.

Any fix/help would be appreciated but it's not a really big deal. Just thought you should know man. So far everything else is working amazingly.

Thanks again.

mastermind007
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by mastermind007 » Mon Apr 13, 2020 9:01 pm

Loving this repack, excellent work. I am getting to play in areas that I never could before, even with multiboxing another character. One thing I would like to see if possible would be a away to populate the world with random bots for both factions kind of like the R2 version but just doing there own thing. This would bring some PVP action and the world would not seem as empty.

Please don't take this the wrong way. The repack is truly great.

mastermind007
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by mastermind007 » Tue Apr 14, 2020 6:27 pm

mastermind007 wrote:
> Loving this repack, excellent work. I am getting to play in areas that I
> never could before, even with multiboxing another character. One thing I
> would like to see if possible would be a away to populate the world with
> random bots for both factions kind of like the R2 version but just doing
> there own thing. This would bring some PVP action and the world would not
> seem as empty.
>
> Please don't take this the wrong way. The repack is truly great.

Edit: Nevermind, I am an idiot. Looks like the R2 version has bot npcbots and playerbots. So will be switching to that repack

jeemyn
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by jeemyn » Fri Apr 17, 2020 12:15 am

hey conan! wlk still update?

zaicopx
Posts: 0

Re: Single Player Project - WotLK with NPCBots

Post by zaicopx » Sat Apr 18, 2020 11:16 am

DK starting quest broken??

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